FAQ

What Kind of Mud Is Infinity?
Infinity originally started out in the beginning of 1992 as an LPMud running the 3.1.2 driver in compatibility mode, using a slightly modified 2.4.5 mudlib. Over the past several years, we have migrated to the Amylaar driver, and followed the 3.2.1 development tree to LDMud, and are now running the latest stable release of 3.3.720. Our mudlib has been heavily modified by the ArchWizards, integrating new ideas to increase the enjoyment of players, decrease the amount of work for the ArchWizards, and to provide the Wizards with a comfortable environment for them to create areas in.

Does Infinity support player killing?
Infinity supports player-killing on a very limited basis. We believe that the focus of Infinity should be on the solving of quests, and the socializing with other characters on the game. As a result, player-killing is extremely restricted, appearing only in one room, the Arena. The Arena is located in the Town, and is the only room in which you can attack other players. There are no rules; ArchWizards will not arbitrate in any arena-related disputes, and there are no rules governing the idea of ganging up on other people, corpse-looting, or something similar. In the Arena, anything goes.

Why is Samuel Adams beer in the Pub and Tavern?
Infinity has been fortunate to receive permission from Jim Koch, president of the Boston Beer Company, to use the name of Samuel Adams on our beers in Infinity. This probably had a lot to do with the fact that Samuel Adams is Mutara's beer of choice. Besides, when was the last time you saw a Firebreather in a liquor store? Infinity currently offers two varieties of Samuel Adams. Samuel Adams Boston Lager is offered in the Pub in Town, and Boston Ale is offered in the Drunken Horse Tavern. We plan to rotate these beers to reflect the seasonal brews released by the Boston Beer Company shortly.

Who makes Infinity and Why?
The ArchWizards of Infinity are the individuals that keep the game running. They undertake the unenviable tasks of writing and implementing the rules, policing the mud, serving as the quality control for areas, upholding the ethics they choose to revere, and providing a safe, protected environment for people that just want to have fun on a game. Each of them have been selected out of a number of qualified candidates for their drive, ambition, interest, and creativity; not only are they able to design and implement their ideas in ways to best improve the mud, they are also willing to listen to ideas from players and Wizards.
If you do have any comments or suggestions, you may send mail to them from the Post Office on the game (two west, two north, and one east from the Center of Town) at arches, or send them email at infinity@infinitymud.com
Most recently, the Arches have taken on the progress of refurbishing the mud. Obscene amounts of hours have been poured into updating mud code, developing a top of the line custom web client, and squashing bugs. They do this because they hope you will enjoy this game as much as they do.
The current Infinity Administration includes:
  • Malc: Administrator (Salt Lake City, Utah)
  • Devnull: ArchWizard (Stevensville, MT)
  • Hiryu: ArchWizard (Parts Unknown)
  • Jgambit: ArchWizard (Cleveland, Ohio)
And let's not forget our past Administration
  • Django: Ex-God (Boston, Massachusetts)
  • Mutara: Ex-Administrator (Waltham, Massachusetts)
  • Bigtoad: Ex-Administrator (Portland, Oregon)
  • Amon: Ex-ArchWizard (Clifton, Virginia)
  • Arsenal: Ex-ArchWizard (Naperville, Illinois)
  • Hiero: Ex-ArchWizard (Minneapolis, Minnesota)
  • Huan: Ex-ArchHound (Uppsala, Sweden)
  • Isenbold: Ex-ArchFeline (Burtonsville, Maryland)
  • Juniper: Ex-ArchWizard (Brighton, Massachusetts)
  • Kragen: Ex-ArchWizard (Las Cruces, New Mexico)
  • Ned: Ex-ArchWizard (Seattle, Washington)
  • Qualstar: Ex-ArchWizard (Dorchester, Massachusetts)
  • Rhydia: Ex-ArchWitch (Hillsboro, Oregon)
  • Tanzi: Ex-ArchWitch (Uppsala, Sweden)

What Kind of Hardware Does Infinity Run On?
Today, Infinity runs on a 64 bit VM running CentOS 7.9, with 4 GB RAM and 450 GB disk space.
On disk, Infinity presently consumes approximately 1.7GB, including all player files, Wizard areas and home page support files. We use an additional 1.2GB of space for archived logs, archived driver source, scripts, etc.

What Kind of Hardware has Infinity Run On In the Past?
At the end of 1994 and the beginning of 1995, Infinity changed sites, from the College of Computer Science at Northeastern University to Syracuse University. In order to make the move, we needed to purchase our own hard drive and controller. Our users gave generously to the Infinity Administration; with these funds, we purchased a Seagate gigabyte SCSI drive, and an Adaptec 1522A SCSI controller.
In May of 1996, we moved from Syracuse University to Legacy Creative Ventures, Inc., in Seattle, Washington. We held yet another fund drive and ended up with our current P75 box. We now have much more room to expand, and without the generosity of our players, we couldn't have found a way to come back on the net. We thank you, and hope that you appreciate the continued existence of the game.
Infinity received a massive upgrade in December of 1999. The system that was shipped to Bigtoad was pathetic. It consisted of:
  • Asus P/I-P55TP4N Motherboard w/512K pipelined burst cache
  • Intel P75 CPU overclocked to P100
  • 32MB SDRAM
  • ISA Oak Technology OTIVGA video card
  • ISA 3Com Etherlink III (3C509-COMBO) network card
  • ISA Adaptec 1542 SCSI adapter
  • HP SureStore 1GB SCSI hard drive
  • Quantum ProDrive LPS 270MB SCSI hard drive
  • Mitsumi IDE CDROM drive
  • 1.44MB floppy drive
That box was in sorry condition in other ways. The case was poorly designed, making it necessary to remove the motherboard to add or remove hard drives. The system bus speed was set to 50MHz (correct for a P75) but the clock multiplier was set to 2, driving the CPU core at 100MHz. No serious attempt had been made to cool the overclocked CPU -- it's amazing that the system hadn't melted down. There was a CPU fan in the system, but it was much too small for a Pentium. The fan appeared to have been designed for a 486 CPU. In any case, since there was no way to attach the fan to the heat sink on the CPU, it was just dangling inside the case.
Apparently someone had lost the SCSI ID jumpers for the Quantum hard drive. They had been replaced by soldering wires onto each of the ID jumper pins, and twisting them together to set the SCSI ID.
While there was a CDROM drive in the case, there was no IDE cable, and no power was connected to the CDROM drive. The reason for this became apparent when an IDE cable was installed -- the system would not boot with the CDROM drive connected.
The system did not have a mouse, keyboard or monitor with it.
The only items that were retained from that system were the motherboard, 32MB of RAM, the floppy drive and the 1GB SCSI hard drive. Even the case was thrown out and replaced. Since Bigtoad is a bit of a hardware nut, he was offended by a system that had no PCI adapters but had all the ISA slots in use. All the adapter cards were promptly replaced.
Bigtoad rebuilt the system, and then later upgraded it to consist of:
  • Asus P/I-P55TP4N Motherboard w/512K pipelined burst cache
  • Intel P133 CPU
  • 64MB SDRAM
  • PCI Trident video card
  • PCI 3Com 10/100 3C905B network card
  • PCI Advansys 3922 SCSI-2 adapter
  • Seagate Barracuda ST15150N 4GB SCSI hard drive
  • HP SureStore 1GB SCSI hard drive
  • Toshiba XM4101B SCSI CDROM drive
  • 1.44MB floppy drive
By the standards of the day, it was still a pretty pathetic system, but it's all we needed for a MUD. This system ran Red Hat 6.1 Linux.
Later, Infinity ran as a 64 bit VM running CentOS 5.8, with 2 GB RAM and 120 GB disk space.